It will allow community servers to run competitive SND. Added 'bCompetitive' option to game.ini default value is false. Added 'bVerboseLogging' server config var to now log killed/killedby/headshots/SND bomb Plants/Defuse/Explosions/Teamswitching/Teamkills/Roundstatechanges Removed bolt release binding from MP5, SMG, Autosniper, and AUG Fixed SND bomb was able to be clipped when not planted Fixed not being able to pick up grenades on the ground even though they’re highlighted Adjusted Vanas lowered RPM and boosted horizontal recoil Adjusted bolt for AWP and anti-tank rifle to be more forgiving on fully latched and unlatched state Adjusted Deagle to increase reloading speed slightly Added M'Kay slap mechanics to MP5, SMG, Autosniper, and AUG
Adjusted net code to prevent high ping player advantage (competitive only) Added magazine optimizations to help with performance Added ability to attach laser/flashlight to p90 and pump shotgun Added ability to attach laser to m9, de, and revolver Added new server browser filters for TTT and OITC Added new bullet decals for player bullet hits PavTV now back online (still has a few kinks to iron out)
Various weapon tweaks with both interaction and balance (may need to view patch notes from betas to understand them all) Added jiggle prevention to rapid strafe movement
New asynchronous loading system to help performance New skins with 1 drawcall to help performance Junt, community manager at Vankrupt Games, gave us the low down on the fixes and features that are new in this version and that are relevant to the Search and Destroy Mode: Now that season 8 is all wrapped up, we invite you to turn your attention to all the advancements made in the Pavlov VR Beta branch. This is it! These matches will be the last chance for these teams to give it their all and take home a piece of the prize pool! Join us for the conclusion of Season 9! North American Finals - Sunday April 17th, at 1830 EDT One of the 10 biggest rivalries of all time, REKT and Dream Team are playing again for the coveted 1st place! Vortex and MyVoltronList are also in the mix, both looking to make it their year as Champions! Who will move on to the Finals? Who will be eliminated? The winning team of each match will qualify for the Grand Finals, while defeated teams will play for 3rd place in the Bronze Medal Match. North American Semi-Finals - Saturday April 16th, 1830 EDT Can they pull off another upset against this undefeated team? Then, Old People and Friendly Fire will be facing off! Exchanging blows all season, this match will be down to the wire as both teams fight for spot in the Finals! The winning team of each match will qualify for the Grand Finals, while defeated teams will play for 3rd place in the Bronze Medal Match. Billabongs have a great track run this season, finishing 2nd!Įuropean Semi-Finals - Saturday April 16thĬrimson Claw vs Finnish Bear Influenced at 1130 EDTįBI snagged the final spot in the Semi-Finals with an impressive upset during last week's closed qualifiers! They'll be going up against 1st place Crimson Claw. Vying for the title of APAC Champions and $900 USD prize pool, this battle is one in the making! In three encounters, Maws 'n Paws have overtaken the Billabong Bogans twice. North American, European, and APAC top teams battle for the crown and $7,500 prize pool! Join us for excellent Pavlov VR and giveaways!ĪPAC Finals - Saturday April 16th, 2000 AEST (0600 EDT) but we are hoping to have something final to announce very soon so bare with us a little longer! We have also been discussing the Open Qualifier, Closed Qualifier and Bronze, Semi and Grand Finals format and we have been getting a little bit sidetracked getting this sorted.
You can find the new updated calendar below as well as being able to do the command "!Calendar" in the bot channel. We are also increasing it to reduce off-season as we are working on a new formula for season planning, more in depth about this process is to be discussed and revealed in the off-season, but for now we are planning a "Annual Calendar" to showcase all seasons and off-seasons and the off-seasons events in one calendar year, we just need to make sure we are able to execute on this before actually doing it, and it requires a little bit more work to determine possibility. The reason we are doing this is to line up the grand finals weekends more in sync with the other leagues, and will therefore have consecutive weekends of grand finals across VR Master League. this will increase the season length from 16 to 19 weeks. We will be extending Season 10 by an additional 3 weeks.